Although Melies did not work in stop motion directly, he provides inspiration for the technique and is a revolutionary figure in animation worth considering. In 1896 Melies happened upon the phenomenon of stop-motion while filming a Paris street scene for Place De L’Opera. He set up his camera and commenced filming when his camera jammed. When the film was processed he discovered that people and vehicles jumped and disappeared as if by magic. (Dalton & Harryhausen, 2008, pg 38).
(Tom Margett – The Animator as a Catalyst, 2017).
‘Animation is an art of Technology….The very existence of animation would not be possible without the congruence of metallurgy, chemistry and physics in the hands of many inventors and engineers.’ (Bowman, 2013).
In a single frame in Toy Story (1995) there are over 1.4 million individual pixels. Up to 300 computers a day could be doing a final render. Between 3 and 24 hours to render a frame (dependant on complexity). This was done 110,00 times!
Through researching technology in the early stages of my dissertation, I had discovered the relationship between technology and storytelling. What turns a piece of film making technology from a novelty to a part of the mainstream industry is the introduction of a story. As soon as a story is told using a new piece of technology and is shown to people, it becomes a catalyst for more technology driven stories. The use of computer generation is an example of this. Before 1995 when toy story was released, it was used as a piece of experimentation, testing, trying out imagery. As soon as a story is told and delivered to people, it began a revolution in the animation industry.
A new blog I have set up dedicated to the history and study of everything and anything animated. Upon doing my dissertation last year, all about experimental stop motion animation, I have fell in love with the medium and want to share my thoughts and research on the topic. The hope is to use this as a platform to formulate new research for further academic papers.